CHAMPIONSHIP FORMAT
1. Team Scramble Match Play – 18 holes. In a Scramble, each player in a team tees off on each hole, and the players in a twosome decide which shot was best. Every player then plays his second shot from within a club length of where the best ball has come to rest, and the procedure is repeated until the hole is finished. Each golfer is NOT required to contribute a shot during play. In match play, two players (or two teams) play each hole as a separate contest against each other. The party with the lower score wins that hole, or if the scores of both players or teams are equal the hole is "halved" (drawn). Points will be recorded for the teams as well as total putts. Remember a putt is only counted as a putt when a golfer's ball is on the green.
2. 1 point for a hole won. 0 points for a halved hole. A foursome trophy goes to each winning member of the foursome, but the loser of the foursome can still gain points for the Hackers Plaque Championship Team even if there are holes left to play and the match has already been decided. The point totals from all the foursomes will be added together to determine the Hackers Championship. The Hackers Plaque will include all members of the winning team.
3. FOURSOME PLAYOFF - In the event of a tie within a foursome, there will be a putt-off within the people of the foursome for the foursome trophy. The two-man team with the lowest number of putts in their match will putt second and fourth. In the event of a tie between putts, a coin toss will used to determine which team will putt second and fourth. A putt of 10 feet will start the foursome playoff. The object of the playoff is to hole out the putt in one stroke. All members of the foursome will putt. If one member of a twosome holes out the putt, then their twosome will receive one point for the playoff. If both members of the twosome hole out the putt then their twosome will receive two points for the playoff. If nobody in a twosome holes out the putt their twosome will receive 0 points. If a twosome has more points than the other twosome, then they will be declared the winner. If the twosomes tie, they will putt again but this time from a distance of 5 feet. If a tie still exists after the playoff has reached 5 feet, then the distance will move back to 10 feet and the process will repeat itself. These playoff points will not be added to the Hacker Team Championship points.
4. CHAMPIONSHIP PLAYOFF - In the case of a tie between the teams for the Hacker Plaque Championship, all members of the team will compete in a putting playoff. The format of the Championship playoff will be the same format as the foursome playoff as described in the Foursome Playoff section. Putting order within the teams will be determined by the Team Captain.
1. Team Scramble Match Play – 18 holes. In a Scramble, each player in a team tees off on each hole, and the players in a twosome decide which shot was best. Every player then plays his second shot from within a club length of where the best ball has come to rest, and the procedure is repeated until the hole is finished. Each golfer is NOT required to contribute a shot during play. In match play, two players (or two teams) play each hole as a separate contest against each other. The party with the lower score wins that hole, or if the scores of both players or teams are equal the hole is "halved" (drawn). Points will be recorded for the teams as well as total putts. Remember a putt is only counted as a putt when a golfer's ball is on the green.
2. 1 point for a hole won. 0 points for a halved hole. A foursome trophy goes to each winning member of the foursome, but the loser of the foursome can still gain points for the Hackers Plaque Championship Team even if there are holes left to play and the match has already been decided. The point totals from all the foursomes will be added together to determine the Hackers Championship. The Hackers Plaque will include all members of the winning team.
3. FOURSOME PLAYOFF - In the event of a tie within a foursome, there will be a putt-off within the people of the foursome for the foursome trophy. The two-man team with the lowest number of putts in their match will putt second and fourth. In the event of a tie between putts, a coin toss will used to determine which team will putt second and fourth. A putt of 10 feet will start the foursome playoff. The object of the playoff is to hole out the putt in one stroke. All members of the foursome will putt. If one member of a twosome holes out the putt, then their twosome will receive one point for the playoff. If both members of the twosome hole out the putt then their twosome will receive two points for the playoff. If nobody in a twosome holes out the putt their twosome will receive 0 points. If a twosome has more points than the other twosome, then they will be declared the winner. If the twosomes tie, they will putt again but this time from a distance of 5 feet. If a tie still exists after the playoff has reached 5 feet, then the distance will move back to 10 feet and the process will repeat itself. These playoff points will not be added to the Hacker Team Championship points.
4. CHAMPIONSHIP PLAYOFF - In the case of a tie between the teams for the Hacker Plaque Championship, all members of the team will compete in a putting playoff. The format of the Championship playoff will be the same format as the foursome playoff as described in the Foursome Playoff section. Putting order within the teams will be determined by the Team Captain.